Sure enough, while each of the three warriors has their own deck of cards (much like how each character does in Slay the Spire), there is also a sizable number of common and general cards too which can be used alongside these more specialist cards to really customise your deck. This also neatly dovetails into just how varied Neoverse’s cards are. Related Content – Sony PS5 Complete Guide – A Total Resource On PlayStation 5 While the theorycraft that underscores such synergies might be beyond some beginner players, Neoverse makes a welcome appeal to them also – allowing players to specialize their deck for improved defense, attack, survivability and so on with a range of preset decks to get things started. Like any turn-based card battler worth its salt, Neoverse rewards those players who know how to stack cards correctly for maximum benefit. Where Neoverse really surprises though, is in just how deep its card synergy systems are. A Visually Arresting, Deceptively Deep Card Battler With Longevity To Spare They’re a varied ensemble certainly and do a good job of accommodating a fairly broad spectrum of play styles as a result. Finally, Summoner Helena can, you guessed it, summon all manner of beasts to fight alongside her while augmenting her impressive melee and ranged attacks. Agent Naya combines guns and swords to essentially make her Neoverse’s equivalent of a rogue with high damage potential, while Paladin Claire is all about combining high defense with healing and other such useful abilities.
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